WorkHere's a selection of some of our past projects. They span the whole range from cutting edge science to ancient history. We've interpreted sublime art installations and created games which verge on the ridiculous. Select a thumbnail picture to find out more.
William Morris mapThe William Morris map allows visitors to explore Walthamstow and find Morris related locations. The exhibit contains both a modern and Victorian map and you can compare the two and see how the area has changed. Thanks to Maraid for drawing gorgeous maps and other graphics.
Stem cell storiesThe Scottish Stem Cell Network wanted to tell more people about the new area of stem cell therapy. There's a lot of research going on in Scotland in this field and the possibilities are very exciting. But how do you make the link between the complex cell biology and real medicine? We created two characters, 'Molly' and 'Jim', and tell their 'Stem cell stories' which explain how different types of stem cells could be used to cure some common medical conditions. There's a lot of interest in the exhibit and its going be installed in the Dundee Science Centre, The Glasgow Science centre and various science fairs. Thanks to Bivouac for lovely drawings of Molly, Jim and everything else.
Stem cell dilemmaThe Scottish Stem Cell Network were also keen to warn people about unscrupulous clinics who offer untested or unsafe stem cell therapies. Stem cell therapies offer great hope for the future but the technology isn't quite ready yet. However, there are a lot of clinic web sites offering 'miracle' cures. We created a simple clear exhibit which helps potential patients tell dodgy sites from legitimate clinics. There's a lot of interest in the exhibit and its going be installed in the Dundee Science Centre, The Glasgow Science centre and various science fairs. Thanks to Bivouac for the graphics.
Gene therapy challengeThe Science Museum in London asked us to create an exhibit on the complex topic of gene therapy for cystic fibrosis. To make things more difficult gene therapy isn't yet possible. Inspired by spy dramas such as Spooks we created a sophisticated exhibit which uses short games to explain the gene therapy process. The gallery version is controlled by a real physical 'Big knob' to give visitors a direct feeling of control. Thanks to Rose Tomlinson and James Bates for making it look great.
Patient of the futureThe Science Museum in London wanted to explore how we'll be using genetic tests in the future. Is it fair to deny sick people a drug just because they have the wrong genes? It's a complex topic and one that could easily have become dry and abstract. We kept the exhibit direct and simple by controlling it with just two buttons labelled 'Yes' and 'No'. We also created a whole cast of weird and wonderful patients who show that even technology is different in the future, people are going to be pretty much the same. Thanks to Rose Tomlinson and James Bates for making it look great.
Design a planeThe Yorkshire Air Museum were looking for a way of bringing to life a local aviation pioneer called Robert Blackburn. There aren't many pictures of Robert and he always looks very stern. We created an interactive which lets you relive the decisions the Blackburn Aircraft company made when designing three of its aircraft. Design your aircraft and then try and test flight to see if it flies. Thanks to Bivouac for design and plane illustration.
Customs Cutter SimulatorThe Merseyside Maritime museum had a problem. How do you communicate the challenges and visceral nature of ships and the sea using static objects in glass cases? When the gallery is focused on Her Majesty's Revenue and Customs (tax collection) the problem becomes acute. We used 3D game technology to create an exciting simulation of sailing a Customs Cutter on a mission to catch offshore smugglers. Paragon Creative created a full size reconstruction of a Cutter wheelhouse, complete with steering wheel and throttle. Visitors sail down the river and need to avoid the shore, buoys and other ships. They also need to deal with real Customs issues such as tainted fuel and maritime law. Not surprisingly, this has quickly become the most popular exhibit in the gallery.
Find out Find out more is one of two kiosks I created for the Company of Merchant Adventurers in York. This is an information rich exhibit containing a complete story of the hall, 3D reconstructions of the hall through the ages, a timeline and a quiz. The exhibit is constructed so that it is easy for the Company staff to update the content. It is also being converted to run on the company's website and will be distributed on a CD to schools in the surrounding area. For this exhibit I worked with Bivouac for the design and illustration and Bright White for the 3D animation.
more about Merchant Adventurers
Be a merchantBe a Merchant is one of two kiosks I created for the Company of Merchant Adventurers in York. The game gives you a chance to try your hand at being a medieval merchant. You have to buy and sell goods all over Europe and try to make as much money as possible. The game is based on real historical archives and features a stunning medieval map of Europe. For this exhibit I worked with Bivouac for the design and illustration.
Bootham Bar installationBootham Bar is a medieval gateway in the city of York. York City Council asked me to create an installation within the Bar which would encourage people to walk round the City Walls. We created a large table projection which features a multiplayer quiz and a film showing the route around the city walls. The installation has been very popular with tourists and you often find crowds of them playing it. For this exhibit we had help from Paragon Creative, Bivouac and Sheard TV.
Extinct!Professor Ottoline Leyser from the University of York wanted more people to understand the strategies that plants use to maximise their chances of survival. So we created a "sim city" type game which lets you take the role of a wild or farmed plant. Can you avoid getting eaten by pests, attract bees to pollinate your flowers and make enough seeds to ensure your chances of survival?
Thanks to the BBSRC for funding support.
Find out more about the future of scienceThe Centre for Life had a lot of future science they wanted to put into their gallery without covering the walls with text panels. We created three different exhibits on the subjects of Climate change, Ageing and Stem cells.
Each exhibit contains a vast amount of information to keep the fact hungry happy, lots of gorgeous photos and there's even a quiz to draw in the less enthusiastic. The exhibits are constructed so that it is easy for the centre staff to update the content if the science changes. Thanks to Bivouac for the graphic design.
The food gameThe food game was created for the Newcastle Centre for Life. Players have to move around three different countries to try and find enough to eat. Although fast paced and fun the game also contains a lot of information about the food people eat in different countries. For this exhibit I worked with Bivouac for the design and Dilski for the illustration.
Science news quizThe Centre for Life were looking for an exhibit to display the latest science news feeds from the internet. The problem is this isn't really new any more. My local Sainsbury's has a newsfeed display and so do some of the bus stops here in York. Nobody takes any notice of them. So we came up wiing in science than they ever expected. As usual, thanks to Bivouac for the "read all about it" graphics.
Multiplayer space gameSpaceport is a new attraction which opened on the Wirral waterfront in 2005. We created an exhibit for up to four players based around a huge projection onto a table. The exhibit features a quiz on the Milky Way and then an exciting race round the galaxy.
Recycle or not"We want a game about recycling that you play with your feet" came the request from exhibit designers KCA London. They were building an education centre for the waste management company Veolia and were looking for an extra something to bring it alive. We built them a fast moving game where you have to decide which rubbish goes in which bin and then use your feet to guide it there. Think "Pinball meets Dance Dance Revolution". We’ve used the same physics engine as Angry Birds which ramps up the tension for some "will it go in?" moments. Thanks to Bivouac for the graphics.
East Sussex composting gameEast Sussex Council are very proud of their new industrial composting facility, and rightly so. It finds a new use for hundreds of tonnes of garden waste and stops it ending up in landfill. But how could they communicate this without getting entangled in jargon and the general ickyness of the process? We focused in on the really fun part of the process - driving the truck. We then created a simple game which lets you try for yourself. Can you pick up all the waste and get it in the right vessel without denting your truck? Thanks to Bivouac for the clean suburban graphics
WastedWasted is a fast moving game I created for the Plasticity exhibition at the Science Museum in London. You have to try and recycle as much rubbish as you can before it fills your bedroom. To make matters worse your mum and dad are out shopping for more stuff - you need to give them the right advice to avoid getting even more rubbish. The only good news is that you're being helped by your two pet mice. Yes, it's going to be one of those days...
Hand-drawn illustrations by Dilski and a clean graphic look from Bivouac give this exhibit a fresh original style